


#E x the talos principle android#
Of course, coming to iOS – even with the Android version long ago released – was not without its challenges. It has always been a mechanically rewarding, almost tactile game playing it can be immensely satisfying, and the visual – and aural – polish is a significant part of that experience.Ĭroteam, it seems, had always been ready for iOS the team just felt the need to wait for the platform and its ecosystem of development technology to be ready for the game. The Talos Principle certainly sings on iOS.
#E x the talos principle full#
As far as the advantages go, Metal allowed us to properly use the full power of all supported devices so that the game can look the way it does." "It didn't hurt that it wasn't much different from the Vulkan API that our engine already supported. "Making the iOS version of the game wasn't as time consuming as we originally thought, and most of that was due to the Metal API being easy to work with, well documented and supported by the Apple team," he explains. An Android version of The Talos Principle had already seen release in 2015 – some months before the PlayStation 4 port of the game – but that didn't stop Jež and his colleagues longing to embrace the iPhone.

The aforementioned Metal API provided Croteam with everything they needed to move on iOS. The studio takes no shame in admitting they want their game to reach as many players as possible and mobile provides an obvious vehicle for that ambition. Going with the game design over platform always works. The Talos Principle, Croteam will tell you, is something the team cares about deeply, and that they are rightly proud of. The appeal of mobile more broadly was somewhat more clean-cut for the team. Now, with more powerful devices and Apple's Metal API, bringing the game to mobile was a relatively easy task." "We had some great control options in mind already, so the biggest limiting factor was the hardware itself. Luckily, due to Talos's relaxing nature it was always a good fit for mobile. "You don't really want to be held back by limitations of any kind, and you don't ever want to make compromises. "Going with the game design over platform always works," muses Karlo Jež, Croteam's Lead Programmer on The Talos Principle for iOS, which launched earlier this month. It might just be that is the real secret to triumph across PC, console and mobile with a single property. And it turns out they were always designing a game to transcend any particular platform's physical conventions. Still, very early on Croteam couldn't help but ponder how they could harness the popularity of mobile. Trying to squeeze gaming experiences primarily designed for gamepads, mice and keyboards onto smartphones so often requires something much more significant than a straight port. The early days of smartphones taught us that. What's more, we all know that the first rule of mobile success reads 'design for the platform'. After all, it is so perfectly suited to play on a home computer, and those few years ago mobile was still incomparable to console. Īt the time, industry observers may have considered the Croatian outfit rather over-ambitious in wanting to take the polished 3D release to smartphone.
#E x the talos principle Pc#
A good time before Croteam's acclaimed and thoughtful first-person puzzler The Talos Principle had launched on PC in 2014, the team were mulling over the potential of taking the game to mobile.
